\name{feOffset} \alias{feOffset} \title{ Offset an input image relative to its current position. } \description{ This filter primitive offsets the input image relative to its current position in the image space by the specified vector. This is important for effects like drop shadows. } \usage{ feOffset(input = NA, dx = unit(0, "npc"), dy = unit(0, "npc"), default.units = "npc", ...) } \arguments{ \item{input}{ Identifies an input for this filter primtive. See \code{\link{filterInputs}}. } \item{dx}{ The amount to offset \code{input} by along the x-axis. } \item{dy}{ The amount to offset \code{input} by along the y-axis. } \item{default.units}{ A string indicating the default units to use if \code{dx} or \code{dy} are only given as numeric vectors. } \item{\dots}{ Further arguments to be passed onto \code{\link{fe}}. } } \details{ For more information about this primitive, consult the reference to the SVG specification. } \value{ An \code{fe.offset} object. } \references{ \url{http://www.w3.org/TR/SVG/filters.html#feOffsetElement} } \author{ Simon Potter } \seealso{ \code{\link{filterEffect}}, \code{\link{fe}}. }